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Boeing 314 clipper interior1/4/2024 ![]() My guess would be that the effect of flaps is exaggertated.Īll in all, a great start with room for improvement. Another time, the plane went into steep climb right after losing contact with water. One time, I was almost unable to get the plane out of the water. Some other views put me into empty space in the nose of the airplane. For instance, views of the interior passenger cabin are available under "external 1,2,3.". At least they should be declared INOP in the procedures, but I really think they should be implemented. Compared to the P3D version, quite a few switches are not implemented, although they are mentioned in the recommended operating procedures. Just think about the frustration many users will have until they figure out that the mooring buoys are operated using the mooring lights at the back of the engineering/navigation deck. I strongly recommend tutorial videos, otherwise many people may get lost in it. I have created in-game checklists for other planes in the past (PMDG DC6, Fenix A320), but I couldn't find any hints (Lvars/instrument names) in the configuration files that would enable me to do that for the Clipper. Given that a lot of the engine management happens at the flight engineer's desk, that could make it difficult for most people to start from cold and dark. I was able to start the plane from cold and dark, feeding from my recollection of the P3D airplane (which I last flew about 2 years ago). That was not included in the P3D version. To my great joy, there is now an interior cabin for passengers. Keep in mind, the last Clipper was scrapped in 1951, I am commending the team to revive that airplane in the first place. Interior they are not the best I have seen in MSFS, but the team has made a very good effort, given how sparse the information about this airplane is. ![]() Textures and modelling are better than in P3D. ![]() I haven't had the time for a full flight yet and didn't test the gyro, but at least I now have an idea about the model. ![]()
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